WINDOWS

Clients: Zombie Studios | Microsoft | Filter:Talent
Software: 3Ds Max, SoftImage, Photoshop, Unreal Engine 3, CrazyBump, xNormal
Circa: 1998|1999|2002|2003|2007|2008

AMERICA'S ARMY 3 GAME PAGEAMERICA’S ARMY 3
The producers behind America’s Army had approached Zombie Studios, asking us to create additional levels of content for their upcoming sequel. It was an easy transition for me as an artist, as I was already familiar with the engine being used and enjoyed getting back to modeling and texturing real-world, present day props and environments.

TRAIN SIM 2 TEXTURESTRAIN SIMULATOR 2
This title was one of the more memorable and enjoyable projects to work on. It wasn’t because I was able to work from home. Nor was it working under the incredible direction of Peter Zahn or Peter Lewis. No, it was the level of intense detailing and accuracy of true design. This is also where I finally came into my own on hand painted texturing.

CODENAME: CARGO
This was a very fun project to be part of, as I was able to work with a very small, incredibly talented team that was well funded. Being such a small team afforded us the ability to create and adjust on the fly, but it also meant that we played different roles. I was responsible modeling, texturing and concepting and developing a portion of the UI.

NFL FEVER 2000NFL FEVER 2000
This was the first game I had worked on back in 1997. I was brought on as the sole environment modeler where my responsibilities included 3D modeling and creating and applying placeholder textures for all 30 NFL stadiums. I worked very closely with the art director in setting up scheduling for deliverables and milestones for the environments.