AMERICA’S ARMY 3

Client: Zombie Studios
Software: 3Ds Max, Adobe Photoshop, Unreal Engine 3, CrazyBump, xNormal
Circa: 2008

Details
The producers behind America’s Army had approached Zombie Studios, asking us to create additional levels of content for their upcoming sequel. It was an easy transition for me as an artist, as I was already familiar with the engine being used and enjoyed getting back to modeling and texturing real-world, present day props and environments.