Clients: Microsoft | Filter:Talent | Zombie Studios
Software: 3Ds Max, Photoshop, Unreal Engine 3, CrazyBump, xNormal
Circa: 2006|2007|2008
FULL HOUSE POKER
As the sole 3D artist in the early production of this title, I was accountable for an incredible amount of responsibilities including: layout design, modeling, texturing, shaders, lighting, camera animation, archiving assets and preparing documentation for outsourcing. It was a great learning experience working with an incredibly small team.
BLACKLIGHT: TANGO DOWN
I came onto this project mid-cycle as a prop artist on the environment team of this multi-platform release. This was the first time I was really able to take advantage of the current consoles technologies, working with the Unreal Engine 3 tools and pipeline. The stylistic nature of this title also meant painting more wear on multi-layered shaders.
FORZA MOTORSPORT 2
I had the pleasure of coming back to Microsoft to work on the follow up to the critically and commercially successful racing game, Forza Motorsport. I had taken on more of a senior role, mentoring newer team members and designing and proposing better work-flows to help in the retrieval and organization of environment assets and references.
FULL HOUSE POKER
FORZA MOTORSPORT 2





