Client: Microsoft | Filter:Talent
Software: Maya, 3Ds Max, Adobe Photoshop, CrazyBump, xNormal, R1 Engine (Rare)
Circa: 2010
Full House Poker, the cross platform game for Xbox360 and Windows Phone 7, was officially announced on January 8th, 2011 at the Consumer Electronic Show in Las Vegas.
As the sole 3D artist in the first 9 months of production of this title, I was accountable for an incredible amount of tasks including, but not limited to: layout design, modeling, texturing, shaders, lighting, camera animation, problem solving technical art issues, scheduling deliverables, archiving assets and preparing documentation for outsourcing. It was a great learning experience working with a small but incredibly talented team.
More content and details will be posted as it is released to the public.






